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작성자 Britney 작성일24-11-10 13:15 조회2회 댓글0건

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8d914c4bfd5a4992b68789f3fad5b9e3~tplv-photomode-video-share-card:630:630:20.jpeg?lk3s=b59d6b55&x-expires=1730840400&x-signature=Nd9ufxIEbbFqRXSa8Q51Pd3yTpM%3D&shp=b59d6b55&shcp=- Drops and loss of management do not end the participant's run -- only the time restrict ends a run. The drop counter counts the number of drops, as outlined in 504.07-A Drops. The contact counter counts the variety of attempted add-worth moves in the routine, as defined in 504.04-B Contacts. The minimal requirement for a roll out shot is the tip of the cue should make contact with the cue ball. The minimal required for a authorized break, is driving any 4 balls to a rail. If a player doesn't declare a safety, and pockets one in every of his balls in an apparent pocket, he must shoot again. When possible, the occasion can be accomplished in in the future. 2. Difficulty: (3-5 judges.) Difficulty judges will consider the competitors in the points of problem described in 505.01-A(3). If numeric information equivalent to adds, contacts, and the add-to-contact ratio are required to assist judges evaluate difficulty, add and call counters may be provided as properly. However, the objective of the ranked-part system is to keep away from requiring too many judges, so it is strongly recommended that judges evaluate problem based on their knowledge of the self-discipline and in a fashion that considers solely the relative difficulty of the routines offered.


It's endorsed that the time keeper (or an assistant) count down the final 5 seconds of each player's run aloud (e.g., utilizing a public address system) so that gamers know when their run is nearly over. A. Overview: That is the best judging system to implement, and is really useful for smaller tournaments and/or when the gamers are not so intently matched in means that a more formal evaluation is required. The purpose of this system, as with different judging techniques, is to rank choreographed freestyle routines as they are introduced on the premise of the players' skill to stability technical tough, presentation, technical variety, and execution. At the end of each routine, every judge data a score for each of the factors, as relevant: inventive impression (AI) score, technical benefit (TM) score, and in doubles freestyle, cooperation (CO). The result for this system needs to be the identical as for other programs, however the way by which these are achieved puts extra of a deal with the primary parts required to indicate that balance: "creative impression" (AI) and "technical merit" (TM); these are further explained below. 1. Artistic Impression (AI): A measure of presentation, as described in 505.01-A.1, with the creative impression of variety thought-about, and with execution (505.01-A.4) strongly thought of.


2. Technical Merit (TM): A measure of technical issue, as described in 505.01-A.3, with technical selection (505.01-A.2) strongly thought of, and with execution considered. 3. Execution: (3-5 judges.) Execution judges will evaluate the opponents in facets of technical execution, or deviation from a flawless method, as described in 505.01-A.4. In order to judge competitors on this aspect, judges should keep observe of the number of drops, and should observe the players' control and type all through their routines, and compare and contrast them with one another. A. Playing Area: The taking part in space shall present optimal circumstances for technical freestyle play, whereas affording safety from the weather and security for all concerned, as described in 502 Field of Play. Other gamers occupying the playing area ought to depart a protected distance between themselves and the current player, and should yield the playing space to the energetic participant at all times throughout competitors. Forfeits. If a player is called more than 3 times to her match desk, she can be forfeited.


However, such results is not going to be used in rating for future IFPA-sanctioned tournaments. E. Software Support: Software may be out there to facilitate tabulating freestyle outcomes utilizing the components-based mostly judging system. Thus, every decide's outcomes will include a final TM Rank, a closing AI Rank, and (for doubles solely) a last CO Rank for each player or pair. Ties are usually not permitted in the standards-based mostly ultimate ranks, so judges have to be asked to resolve ties inside each criterion (AI Rank, TM Rank, and CO Rank if relevant), before tabulation could also be carried out. 1. Number of Turns: Each participant is given three turns within a part, though at the tournament director's discretion, up to five turns could also be permitted in a single phase. If an extra phase is feasible, every player is given three turns within this part, which combines each judging standards (selection and density) right into a single section. No fewer than three, and not more than 5 turns shall be allowed in a single phase, and the variety of turns have to be determined and introduced before the beginning of the part.



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