Things We Wish We Knew Before Playing Wuthering Waves > 자유게시판

본문 바로가기
자유게시판

Things We Wish We Knew Before Playing Wuthering Waves

페이지 정보

작성자 Tanja 작성일25-09-27 05:54 조회2회 댓글0건

본문

These let you have some resonator exp, weapon exp, or Shell Credits, in exchange for some Waveplate. It's highly recommended to do these challenges and reduce your Waveplate so that it can start regenerating again . You can get one Waveplate back every six minutes, with a total of 240 every


Embark on the main story quest, dedicating approximately 35-45 minutes solely to its completion until a certain point. Avoid any distractions such as side missions, overworld exploration, or echo obtaining, and instead, focus solely on following the main storyline's progression and reaching the t


You can acquire various four-star and five-star characters to assist you in this task, but there are also a few tips and mechanics that you have to keep in mind if you want to maximize the efficiency of your acco


Combat also feels snappy and responsive in Wuthering Waves , with well-made character movement take a look at the site here crucial element of the flow of battle. Dodges felt especially pinpoint and rewarding, and combat also features a parry system where a unit can time their attack to respond to an enemy's vulnerability indicator during their own lunge - doing so results in damage and a stagger that can set up the next chain of a combo. The hands-on was a little too short to really go in-depth on these systems so it's difficult to ascertain exactly how the interplay between dodging, parrying, and swapping units really flows, but what was on display felt intuitive and


If you manage to learn the timing and parry every attack from an enemy, you'll be able to put them in a vulnerable state quite easily . However, failing at this can lead to some rough scenarios. Thankfully, your ping doesn't affect the timing of your dodges and parries as long as you're not in coop m


Don't spend your Astirite on the Novice, Beginner's Choice, or Permanent Convene banners . These stay in the game and it makes a lot more sense to save your Astirites or use them on the limited bann


As mentioned above, you have two main mechanics to prevent damage from enemy attacks apart from shields. You can either dodge at the right time or use an attack when the enemies' attack shows a Weakness Halo . However, the second method is far better whenever possible as it also deals massive damage to the enemy's Vibration


Verina: Verina emerges as the most potent Support character upon release, and essentially the only 5-star support character as of now. She provides universal buffs, healing, and also resurrects a party member once every 10 minutes. In typical team setups that feature a Main DPS, a sub-DPS/support and a sustainer, Verina is one of the only characters alongside Baizhi that can fill the last spot. However, compared to Baizhi, she is a bit easier to play since she can offer longer buffs, and less effort or field time, allowing players to spend more time on other characters. Priority: Very


Unknown Masters Journal Hidden Quest The Fabled Magnetic Cube Mechanics Quest (Part 1, 2 & 3) Tales of the Past and Present No Response Tonight Quest A True Arena Champion Quest Clang Bang Echo Challenge Solutions How To Break The Seal At Loong's C


Encore: Encore is perfect hybrid DPS in terms of being able to dish out both ranged and melee attacks, since she transforms into a melee powerhouse during her Ultimate, dealing most of her damage during this period. Her Ultimate combo is straightforward and forgiving, making her easier to play than characters like Calcharo on that regard, though she will have hard time parrying, which might be quite a deal-breaker for some players. Encore boasts one of the highest single-target DPS windows, but as of now, she does not have a well-synergizing sub-dps partner, except Sanhua. In short, Encore is a solid DPS and is highly effective in the Tower of Adversity, but her ideal team composition is a little lacking due to the existing roster of characters. DPS wise, she is similar to Calcharo, and ultimately players should pick either one of them depending on their preference in play style, or character design, if they are intending to pick a DPS character as their priority. Priority:


Jianxin: Jianxin is a character that gives the good description of jack of all trades, master of none, being a hybrid character who balances support and damage roles, offering diverse team benefits. She excels in sustain, making her quite useful in overworld content combined with her AoE attacks that are excellent for defeating weaker groups of enemies. However, her versatility is both a strength and a weakness. Jianxin requires a lot of field time, making her not the best teammate for most of the existing primary DPS characters. She is prone to interruptions, struggles with high energy costs, and lacks the damage output needed for endgame content. Generally, for players who are interested in completing the story, exploring the world, and farm in overworld, over tackling end game content as of now, she is an excellent pick. Priority:

댓글목록

등록된 댓글이 없습니다.

회사명 방산포장 주소 서울특별시 중구 을지로 27길 6, 1층
사업자 등록번호 204-26-86274 대표 고광현 전화 02-2264-1339 팩스 02-6442-1337
통신판매업신고번호 제 2014-서울중구-0548호 개인정보 보호책임자 고광현 E-mail bspojang@naver.com 호스팅 사업자카페24(주)
Copyright © 2001-2013 방산포장. All Rights Reserved.

상단으로